Help Files and Tutorials for Computer Users
© T. Carson 2021
Creating an Animation in Blender 3D |
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This tutorial uses the globe created in the Creating a Globe in Blender 3D tutorial. |
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To create the globe for this project click the link to go to the Creating a Globe in Blender 3D tutorial. | |
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Select Rotate Manipulator mode. Change the Transform Orientation from Global to Local. This allows you to rotate the globe along the "local" Z axis, which if you remember, has been shifted -23.5 degrees to reflect the earth's actual tilt. You should see the spherical shaped Red/Green/Blue manipulator. Make sure that the sphere is selected. |
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Hit Num Pad 1 to go into Front View, then drag MMB down slightly to get a view similar to the left. This will make it easier to drag and rotate along the Blue Z axis. |
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Select F10 to go into Render Settings mode. Select the Anim Tab and change the number of frames in the animation to 60, ( End: 60 ), as shown. I am going to have the sphere rotate through 360 degrees over 60 frames. Select Do Composite as well. |
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With the main 3D window selected hit the I key. In the window that appears choose LocRot. This will insert a keyframe into the current frame, with the sphere in it's present position and rotation. |
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Advance the Current Frame button to 15. If one complete 360 degree revolution of the sphere is going to happen in 90 frames, Frame 15 will be one-quarter rotation, or 90 degrees. Click and drag the Blue axis manipulator to the right until you get to -90 degrees. The Blue ring will turn white as you select it. Hold down the Ctrl Key to constrain the amount of rotation. You should be able to snap the rotation in 5 degree increments. The amount of rotation will appear in the lower left area of the 3D window. Hit I Key to insert another keyframe, (LocRot). |
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Advance the Current Frame to 30. Click and drag the Blue axis manipulator to the right again, until you get to -90 degrees. Remember to hold down the Ctrl Key to constrain the amount of rotation. Hit I Key to insert another keyframe, (LocRot). Repeat these steps two more times - at 45 frames and at 60 frames, rotating -90 degrees each time. The sphere should now have rotated one complete revolution. |
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Before rendering the animation choose a destination directory. Click the Animation button in the Output Tab . |
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Choose the file format and codec. Codec is short for compressor/decompressor, or coder/decoder, and refers to the method of compressing the audio and video data in a file. I selected Quicktime as Filetype, and the Animation codec. You can experiment with various settings until you get the desired balance between file size and video quality. |
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Go to Render --> Render Animation or hit Ctrl F12 to render. The completed animation file should appear in the destination directory that you chose. |
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Welcome to Planet Earth! |
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