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Flash Project
-Introduction to Flash |
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Overview: |
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Create a new
folder called "Flash_Project". Open Macromedia Flash and start a new
project. Save it to your project folder. Name it <Your_initials_math.fla>. |
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In the
Properties box you will see the
default document size. If it is something other than 550 pixels X
400 pixels, change it to this size. On a MAC this box may be at the
top of the screen instead of the bottom.
Select
View on the Menu Bar, then
Grid and Show Grid. A background
grid will be displayed on the document. |
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With Flash you can
import graphic images, (pictures), draw lines and shapes, and create text.
For this project we will create text objects using the
Text Button.
When you select
the Text button, the text properties
are displayed at the bottom of the screen in the
Properties section. |
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Fig. 1 |
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The Library Window will allow you to see the
various components you create, or import into your project.
Go to the Window
Menu and select Library. Drag
the Library to the right side of the
screen. |
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Fig. 2 |
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Getting Started: |
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Select the Text
button. The cursor changes to a
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Type the
number 2
slightly left of the middle of the document work area.
Using the
Properties at the bottom of the screen, change the size to 80 and
the colour to Black. |
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Fig. 3 |
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Select the
Insert menu, then select
Convert to Symbol.
Name
the symbol "2". (You might be able
to skip this step). (On a MAC: go to Modify --> Convert
to Symbol) Notice that it now appears in the Library. |
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In the
Timeline select to highlight the first
frame, (the Keyframe).
In the Properties
box, the Tween box should appear. Choose
Motion Tween. |
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Fig. 4 |
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Save your work often. |
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Next,
select a frame (somewhere around frame
150) along the Timeline.
Go to the
Insert menu and select
Insert Keyframe. (On a
MAC: Insert --> Timeline --> Keyframe)
You should now see
a series of blue frames along the timeline. |
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Fig. 5 |
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Applying a Behaviour: |
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Select Frame 15
and insert a new Keyframe. There
may be various ways to do this:
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Right-click and Insert Keyframe
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Go to Insert menu, and Insert Keyframe
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Go to Modify, Modify Timeline. Insert
Keyframe.
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(On a MAC: Insert --> Timeline -->
Keyframe)
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Fig. 6 |
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Now go back and select Frame 1.
Go to Modify,
Transform, Scale.
You will notice 8 "Handles" appear around
the text object. Select one of the corner handles and move in toward the
centre of the number 2. Re-size the number 2 until it's about 1 grid
square in size. |
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(Approximately 1 grid square). |
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Fig. 7 |
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To test your
animation, click and drag the red slider bar on the timeline back and
forth. |
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Fig. 8 |
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Home |
Click here for next lesson . . . |